Creating creative and innovative AI services.
Learning algorithms for coding tests and those applied in AI, along with problem-solving.
Generating ideas for web/app development based on given requirements, focusing on what will attract users, and systematically organizing them.
Knowledge of networking to solve various problems in development practices.
Developing fun and trendy games efficiently for the game companies or users I aim to work for.
Building sustainable code using appropriate design patterns and tackling real-world issues like traffic in a practical environment.

One of the biggest contributors to the fun of Wii swordplay is the interactive motion of the sword. When users hold the Wii remote as if swinging a sword, the in-game character moves in a way that closely mimics the player’s actual stance, greatly enhancing immersion.

The simple yet clean textures applied to characters and buildings are a hallmark of Wii games. I identified the specific characteristics of these textures and implemented them using the Unity engine.

One of the best user experiences on YouTube is the video preview feature. When hovering over a video thumbnail, users can see a preview of the video without entering the detailed video page, and even control the playback bar directly on the current page.

To create a service like YouTube, not only must you be able to load numerous videos from storage, but users should also be able to adjust the quality of each video manually. Additionally, the service must be able to handle uploading and playing large videos. Since this cannot be achieved with the basic video tag in HTML, I used AWS Lambda to implement these features.