Soulslike Game

A four-person Unity action game project set in a colosseum, built for an introductory creative engineering design course.
- Tech focus: implementation, interaction design, backend/API structure, and project delivery
- Repository or reference: portfolio project
Key Implementation Points
Boss Sequence

Built soulslike tension with wide-range attacks and strong effects.
Dodge and Combo

Designed a combat flow where players read attack motions, dodge, and counter.
Colosseum Stage

Created a final-battle space where the player and boss face each other.