Soulslike Game

A four-person Unity action game project set in a colosseum, built for an introductory creative engineering design course.

  • Tech focus: implementation, interaction design, backend/API structure, and project delivery
  • Repository or reference: portfolio project

Key Implementation Points

Boss Sequence

Boss Sequence

Built soulslike tension with wide-range attacks and strong effects.

Dodge and Combo

Dodge and Combo

Designed a combat flow where players read attack motions, dodge, and counter.

Colosseum Stage

Colosseum Stage

Created a final-battle space where the player and boss face each other.

Hwang Seon-woo
Hwang Seon-woo
Student

Developing games/web applications.