Wii-Style Shader

The simple yet clean textures applied to characters and buildings are a hallmark of Wii games. I identified the specific characteristics of these textures and implemented them using the Unity engine.

Characteristics of Wii textures:

  • Simple colors and shading
  • Low-gloss surfaces
  • Thick cartoon-style outlines
  • Smooth animated textures

Implemented in Unity:

  • Used the Lit shader
  • Set Smoothness to 0
  • Set Metallic to 0 to remove metallic properties and gloss
  • Recreated the Wii’s simple yet clean effects using the Emission property

This style uses straightforward and clean visuals, employing simple textures and shading that are optimized for hardware performance.

Hwang Seon-woo
Hwang Seon-woo
Student

Developing games/web applications.