
One of the biggest contributors to the fun of Wii swordplay is the interactive motion of the sword. When users hold the Wii remote as if swinging a sword, the in-game character moves in a way that closely mimics the player’s actual stance, greatly enhancing immersion.

The simple yet clean textures applied to characters and buildings are a hallmark of Wii games. I identified the specific characteristics of these textures and implemented them using the Unity engine.