Wii Swordplay Clone

Sword-motion

Sword-motion

One of the biggest contributors to the fun of Wii swordplay is the interactive motion of the sword. When users hold the Wii remote as if swinging a sword, the in-game character moves in a way that closely mimics the player’s actual stance, greatly enhancing immersion.

Wii-Style Shader

Wii-Style Shader

The simple yet clean textures applied to characters and buildings are a hallmark of Wii games. I identified the specific characteristics of these textures and implemented them using the Unity engine.

Hit Reaction

Hit Reaction

Another aspect that enhances immersion in a game is the sense of impact. Aside from visual elements like crisp sound effects or visual effects, what truly makes an impact is the hit reaction. So, how does the hit reaction in this game create such a satisfying sense of impact?