MetaXR Project

A Unity XR action prototype using Meta/XR device input for tactile combat, monster encounters, and escape flow.

Key Implementation Points

XR Combat Input

XR Combat Input

Mapped controller movement to attack and defense interactions.

Close Interaction

Close Interaction

Composed close-range action scenes where the player faces monsters directly.

Unity Prototype

Unity Prototype

Validated XR input, collision, and monster reactions in a fast action prototype.

Hwang Seon-woo
Hwang Seon-woo
Student

Developing games/web applications.